Showing posts with label graphics. Show all posts
Showing posts with label graphics. Show all posts

Tuesday, June 28, 2011

Uncharted 3: Drake's Deception

Fortune hunter Nathan Drake is catapulted headlong into an adventure that takes him on a daring trek into the heart of the Arabian Desert in a search for the fabled "Atlantis of the Sands." This journey pits him and his mentor Victor Sullivan against the occult treachery of a shadowy clandestine organization and its ruthless leader. When the terrible secrets of this lost city are unearthed, Drake's quest descends into a desperate bid for survival that strains the limits of his endurance and forces him to confront his deepest fears. 


A couple of years ago, in the summer before the release of the secondAssassin's Creed I found myself discussing the many things that were wrong about the flawed first game in the series.
Once in August and then again in September, senior people on Assassin's Creed II walked me through some of the many fixes they had planned for the sequel. Their plans sounded too good to be true, because, well, they all sounded so right. They didn't sound like hype or the marching orders of a focus group. They felt like surgically precise self-critiques. Sure enough, Assassin's Creed II was far superior to its predecessor. The game's creators had learned from their errors and crafted something great.
Last week, I had a flashback to those summer interviews while I was interviewing one of the lead creators of Uncharted 3. These folks also seem to know, better than I would, what needed fixing.
The previous two PlayStation 3 adventures of Nathan Drake, video game's modern Indiana Jones, were not as flawed as that first Assassin's Creed game. There were some problems, though. There were also, I learned, during an E3 chat with Uncharted 3's co-lead designer Jacob Minkoff, some opportunities that the series creators at Naughty Dog were not yet ready to seize.
First, there's Nathan Drake himself. He's been presented to us gamers as an everyman. We will learn much more about him in this new game. We'll find out what drives him, Minkoff told me. We'll learn more about his relationship with Sully and more about his past. We may also get a Nathan Drake who finally feels like a more consistent character. Players of the earlier games noticed that Drake seemed like an approachable, ordinary guy in the games' cinematic scenes but more like an action-hero/mass-murderer in the game's gameplay. Naughty Dog noticed that (even noted that in the finale of the last game).
"As it is, Drake never shoots first," Minkoff told me, conveying the ideal of the character if not the manner in which Naughty Dog has always portrayed him. Drake shouldn't go into a scene ready to shoot before being shot at, Minkoff explained, though the game creator acknowledged that, in the past, Drake sometimes was firing at factions of people (enemies), who hadn't shot at him at all—at least not in a while. That's not Drake and that sounds like we'll be getting more of the "real" Drake in the new game.
A shift in the portrayal of Drake sounds subtle, but more obvious will be a shift in the game's flow. Minkoff said that players of the second game complained that there there was too much combat near the end, especially in the monastery section. Minkoff said the problem was that the developers had created more gameplay than story and ran out of narrative material to intersperse with the interactive parts of their game. He promises a better balance in the new one, which, if it translates to a removal of some of Uncharted 2's late-game lapses into tedium, all the better.
The demo of Uncharted 3 that was shown behind closed doors at E3 was devoid of tedium, of course. There's no way to say if it represents the whole game, but the scene, set near an airfield, smoothly transitioned from Drake and series regular Elena discussing a plan to get on a huge cargo plane, to Drake splitting off to run across some roofs and tackle bad guys as the plane's engines heated up, then to Drake running on the tarmac to catch the plane, Elena driving up and letting Drake jump from the roof of her jeep to the plane's landing gear, some sneaking through the plane, a fistfight in its cargo bay and, at demo's end, our hero dangling from cargo that was falling from the plane.
As the Assassin's Creed developers had done, Minkoff surprised me with the nuance of some of the planned evolutions of the series. He noted that the puzzles of the previous game involved "too much transposition," a critique I initially didn't understand. He reminded me that the player solved many of the puzzles inUncharted 2 simply by looking in Drake's notebook for a specific arrangement of symbols and then lining up similarly-marked symbols in the temples Drake was exploring. Too easy, Minkoff thought. "We want the player to feel that they have to figure something out," he said. If you're going to play the role of a clever treasure-hunter, he's saying, you might as well have to think like one.
As we've previously reported, some ofUncharted 3's upgrades will be technical. In this game, Drake will be able to climb on top of objects that are affected by the game's physics. The translation, in the context of a demo involving a large ship that was shown at E3, is that Drake might be left hanging from the side of a lifeboat that is suspended from the side of a ship rocked by a stormy sea. One of the ropes suspending the lifeboat might snap, knocking Drake down, but as the waves buffet the ship's hull—and as the lifeboat sways from its rope— Drake, controlled by the player, can still climb up. (Those waves, Minkoff proudly told me, will be procedurally-generated 90-meter swells that will be subject to the game's physics simulation and will continue to buffet the boat during the consequentially unpredictable gunfights and fistfights that Drake has below decks.)
Minkoff never hit a false note as we chatted about this fall's Uncharted 3 for about 15 minutes. Each correction or upgrade he described for the series sounded like smart progress. Whether it adds up to the series' best game remains to be seen, but I do get the sense it'll add up to at least one thing: a terrific in-game bar brawl. While Minkoff didn't want to confirm if or when a bar brawl will occur in the third game, he said that so many of the physics and animation systems that Naughty Dog has built into the series has led the Uncharted creators into a position where they can render a proper saloon brawl: they've got the ability to get Drake pushed back against the bar, to have him pick a bottle off the bar and smash it on another guy's head, throw someone through a table and so on.
The question for Uncharted 3 may not be whether there will be a bar brawl but rather, when there is one, is Drake the kind of guy who would punch first?
Look for Uncharted 3 on the PS3 on November 1.

Friday, June 17, 2011

Xbox 720? Ideas and Designs



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While Sony already admitted to be thinking about the PlayStation 4 and Nintendo are no doubt developing a Wii 2… In an interview with the head of Microsoft’s Interactive Entertainment Business division, Peter Moore, EGM magazine asked him when their next video game console would come out, and also asked if they’d drop support for the Xbox 360 like they did with the original Xbox. He said that they were going to support it “as long as it sold.” Possibly because they saw the Xbox sell well into 2007 despite not producing the console after October 2005.
He said the production team from the Xbox 360 is working on the next Xbox 720 [our pet name], and their looking into what kind of CPUs will be available on the market in 2011-2012. That would put the Xbox 360 at a lifespan of 6 or 7 years, a far cry from the Xbox’s 4 years. After spending $1.26 billion in losses launching the Xbox 360, they’ll want to get the most out of the system by lengthening its lifespan. As the longer you get into the cycle, the more profit you can make due to stopping being a loss leader, analysts always remark.
Microsoft Xbox 360 consoleOn June 13th, 2008, Robbie Bach — the President of Entertainment & Devices Division at Microsoft — mentioned the next Xbox by saying: “Our view is we will be selling Xbox 360 for a long time. We are always working on new technologies. We have people working on those. People ask me how many people I have working on the next generation. On the one hand, it’s everybody. On the other, it’s nobody. People are continuously working on new technology.
We started thinking about the next generation before we shipped the Xbox 360. It doesn’t start with a date. It starts way upstream with silicon development. From that comes a series of data points. You start making early technology choices. It’s an evolving thing. Stuff doesn’t become concrete until you get inside a window of when you have to ship, more than 18 months or so out.”


In late 2008, The Inquirer newspaper reported on speculation from industry insiders that Intel is trying to get its high-performance, new architecture GPU Larrabee chipset into the next-gen Xbox 720… both of which are codenames…
Their sources claim that: “Intel has offered Microsoft a very sweet deal indeed in exchange for pushing AMD out of the running for Microsoft’s upcoming Xbox 720. Offering everything from chips to chassis, Intel is purportedly wooing the Vole right down to designing its thermals and pimping the Larrabee chipset out to Microsoft to subcontract out as it pleases. Needless to say, this gives the Vole some rather hefty bargaining power, and leaves both AMD and Nvidia quivering in their boots.
[...] in all likelihood, Larrabee version one will barely take off, but with the right console deal, Larabee Two — which should be making its first appearance somewhere around 2010 — could be a big player.”
As you may or may not know, the Xbox 360′s internals consist out of a PowerPC-based CPU from IBM and a GPU designed by ATI. So an Intel deal would definitely change things up, and aside from emulation, hardware backwards compatibility might be out of the picture as a result. Advantages of the Larrabee chipset are shown in this image:
Larrabee chipset advantage image

In May 2009 Wedbush Morgan analyst Michael Pachter claimed: “We do not expect the ‘next’ generation to begin before 2013, if at all. We remain convinced that the publishers will resist the introduction of any video game hardware technology that requires a refresh of software, as the publishers have as yet to capitalize on the immense investments made in being competitive in the current cycle.”
In June 2009 TeamXbox.com claimed: “The only thing I’m going to say about everything I heard regarding the next Xbox is that it won’t launch until a certain type of television becomes more widespread because in addition to built-in Natal tech, a key feature of the next Xbox would be full HD stereoscopic 3D visuals similar to 3D movie theatres.”
In October 2009 Fuzilla.com industry sources claimed: AMD / ATI has already won the GPU deal for Microsoft’s next generation Xbox console. They also created the current Xbox 360 Xeon GPU, suggesting compatibility with legacy games. The report also states that the new console won’t be released before 2012, since the current economic recession is preventing an originally planned 2010 release.
In January 2010 David Hufford, senior director of Xbox product management, said in a briefing at the Consumer Electronics Show 2010 in Las Vegas that there’s no need for an Xbox 720 yet. To quote: “I think it’s important to say that the Xbox 360 is the console of the long future for us. There is no need to launch a new console, because we’re able to give this console new life either with software upgrades or hardware upgrades like Project Natal. The Xbox 360 was designed for a long life, and I don’t even know if we’re at the midpoint yet.”

Here are some pictures of what the new Xbox 720 may look like:









Friday, May 20, 2011

Battle Field 3!



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"Prepare for full-scale war with Battlefield 3, the third major evolution of the long-running online battle franchise. Using the power of Frostbite 2 game engine technology, Battlefield 3 delivers superior visual quality, a grand sense of scale, massive destruction, dynamic audio and incredibly lifelike character animations. As bullets whiz by, walls crumble, and explosions throw you to the ground, the battlefield feels more alive and interactive than ever before.


In Battlefield 3, players step into the role of the elite U.S. Marines where they will experience heart-pounding single player missions and competitive multiplayer actions ranging across diverse locations from around the globe including Europe, Middle-East and North America" -GameStats

Here's a cool trailer of Battle Field 3 with gameplay.

Some cool pictures of Battle Field 3: